![]() ![]() When I was working with the tileset, I had in mind an almost beautiful alien world where the various monsters originated from. Here I have given the demon world tiles a whole new set of ground and wall types. ![]() The tilesets that no one asked for lol when I opened up MV for the first time, and was looking around at the various tiles I was very much not happy that there was so few assets and items for other tiles that wasn't your typical fare of forests and villages. (I'm sure someone else has done this too, but I can't find any threads specifically on the subject) I don't even mind if you re-upload them elsewhere as it would only mean more people get access to them and that is A-OK in my books.įirst one I'd like to bring up that I fixed was the thing involving the lava tiles. You are free to edit, change, recolor, re-edit, remix, maim, mangle, add on, divide, and conquer to your heart's content.You are free to use them in other RPG maker engines as long as you have MV license.They are free to use for commercial or non commercial.Credit is appreciated, but not required.As these are (mostly) edits of MV's sprites, you will need a legal copy of RPG maker MV, otherwise~~. ![]() I've been working on a ton of this stuff lately, and yes I do have more, coming soon. Like almost everything else I do, these are sticking closely to the MV default style, so a lot of it's gonna be recolors, but I will also try and cover some tile fixes and extra filler stuff that have been bugging me since MV was released (and I know some people have pointed them out too) Also if I messed up on anything lemme know and I'll get 'em fixed. Some of this stuff is stuff I felt like NEEDED to be added because I'm not satisfied with the small amount of tiles to work with in the defaults, and I'm sure a lot of folks feel the same way. I'm starting to notice a lot of creative folks working on plugins and sprites for a wide variety of things, and I figure I might as well post some things I feel like folks would logically need next. I debated HEAVILY about putting all this in the festivals and celebrations thread but I decided against that because I feel like the focus of this is different from that, and I wanted to keep the festivals and celebrations thread it's own fun lil' thing to update. Start recording, open any image, go through the steps, save as PNG "as a copy" in a desired folder and close the file (without saving), then stop the recording and it's done.So I've been debating on doing this for awhile, and I'm still not quite sure how to organize this stuff out, so bare with me while I get things straightened out, but basically I've been working on tilesets for awhile in between animal sprites and other stuff, just kind of looming in the backdrop for when I felt like I had enough satisfying things to present. Now you should create a new action and record the steps of resizing a single file. Open up the Actions window in Photoshop (you can find this in the Window menu or through ALT+F9). We will apply a simple automation here with Photoshop. I understand you, and I have the solution. Now, I imagine you are lazy like me and don't want to make even that. set the image to 300% with Nearest Neighbor, then again to 50% with Bilinear filter. Never use Bicubic for this type of art, it won't work. ![]() The Experience with image manipulation tells me that to raise this type of pixel art from 32 to 96, we should go with a 300% Nearest Neighbor, and after that reducing the result to 50% Bilinear, which is the best filter to shrink images to half their size. The Math tells me the MMC (minimum multiple common) of 32 and 48 is 96, therefore a good approach would be to raise a tile from 32 to 96 then reducing it to 48, but we need to use the correct filters, otherwise the result will look ugly. If you use "Nearest Neighbor (preserve hard edges)" you can have a good result with 3x as well, but not if you want to raise to 1.5x. The Logic tells me that any image can resize better with perfect numbers like 2x, 4x, 0.5x etc. The procedure to resize is very simple, it involves logic, math and experience. Any version of Photoshop will probably work with this guide, if you don't have Photoshop you can either download a trial version or use another program, however, the automation part of the guide maybe is not easy to reproduce in other programs. To do this, I will teach you with Photoshop. ![]()
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